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      Latest reply on Mar 24, 2020 3:30 PM by G.U.T.explorer
      G.U.T.explorer Level 1 Level 1 (0 points)

        From the Xcode documentation I understand " For example, if you create a physics shape from an SCNSphere object, SceneKit simulates collisions for any object that passes within the sphere’s radius."

        Now I am trying to create a bounding box, where particles inside are contained by the walls of the box.  I had painstakingly constructed six individual walls to form such a box, but was hoping there is a parameter I missed that allows non-collisions inside an SCNBox and collisions as they try to leave the friendly confines.