Has anyone seen this error when debugging a vertex shader in Xcode for Metal?
I'm using an Argument Buffer that looks like this:
struct VertexTriArgBufferB {
constant Uniforms *uniforms [[ id(WKSUniformArgBuffer) ]];
constant UniformDrawStateA *uniDrawState [[ id(WKSUniformDrawStateArgBuffer) ]];
constant Lighting *lighting [[ id(WKSLightingArgBuffer) ]];
constant RegularTextures *tex [[ id(WKSTextureArgBuffer) ]];
};
Passed in to the vertex shader like so:
vertex ProjVertexTriB vertexTri_multiTex(
VertexTriB vert [[stage_in]],
constant VertexTriArgBufferB & vertArgs [[buffer(WKSVertexArgBuffer)]])
{
.....
}
The full error message is:
Error DYPShaderDebuggerErrorDomain:2:
Error creating instrumented render pipeline state: Error Domain=AGXMetalA12 Code=3 "buffer(0): Argument buffer participates in modification as well as resource use" UserInfo={NSLocalizedDescription=buffer(0): Argument buffer participates in modification as well as resource use}