How to play sound from 3d touch menu

I have set up a UIApplicationShortcutItem that appears when I hard press on my app on the home screen. I have set up my ShortcutItem as static. My app is a soundboard that plays sounds when a button is pressed. To play the sounds I am using AVFoundation AVAudioPlayer to play the sounds. My question is, How do I play a sound when the shortcut item is pressed on the home screen?


This is the code in the AppDelegate I tried to use to play the sound when the shortcut item is pressed.

It is just a part of the entire AppDelegate code. I tried using some of Apple's example code.


func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        if let shortcutItem = launchOptions?[UIApplication.LaunchOptionsKey.shortcutItem] as? UIApplicationShortcutItem {
            shortcutItemToProcess = shortcutItem
        }
        
        return true
    }
    
    func application(_ application: UIApplication, performActionFor shortcutItem: UIApplicationShortcutItem, completionHandler: @escaping (Bool) -> Void) {
        // Alternatively, a shortcut item may be passed in through this delegate method if the app was
        // still in memory when the Home screen quick action was used. Again, store it for processing.
        shortcutItemToProcess = shortcutItem
    }
    
    func applicationDidBecomeActive(_ application: UIApplication) {
        // Is there a shortcut item that has not yet been processed?
        if let shortcutItem = shortcutItemToProcess {
            // In this sample an alert is being shown to indicate that the action has been triggered,
            // but in real code the functionality for the quick action would be triggered
            
            playSound(sound: "davie504-epic", type: "wav")
            
            let alertController = UIAlertController(title: "Quick Action", message: "\(shortcutItem.type) triggered", preferredStyle: .alert)
            alertController.addAction(UIAlertAction(title: "Close", style: .default, handler: nil))
            window?.rootViewController?.present(alertController, animated: true, completion: nil)

            // Reset the shortcut item so it's never processed twice.
            shortcutItemToProcess = nil
        }
    }


Thank you for your time.