Hello, I dont know if our issue has been asked but we can't find it so here we are.
We develop a small brain/mind test game in WebGL on Unity, and we have an issue with IOS SAFARI WEBGL which randomly reboots without any error.
So we try to check if there is any memory leak, some specific exception or whatever. But nothing appears on the log ( keep cache), We use Bugsnag for our exception and nothing is returned when the program reboots.
Bugsnag is up to date and it is a 2D project without audio. We have Auto Graphic API selected. Profiler seems okay No Out of memory exception triggered ( we had it in the first place because bugsnag wasn't up to date) So if you have any idea or solution.