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      Latest reply on Feb 4, 2020 4:23 PM by GarethPikPok
      GarethPikPok Level 1 Level 1 (0 points)

        Hi all,

         

        I'm working on a real-time multiplayer peer-to-peer game using GameCenter.

        I have most things working correctly, however I have noticed the following issue:

        • When calling [match disconnect], the app will sometimes hang indefinately. As I am calling this on the main thread, it appears to be a blocking async method that never resolves. My current plan is to call this as a back ground operation with a timeout and retries, but I'm curious if anyone has seen this and has a better answer as to why this happens and possible solutions?

        Any input would be very much appreciated!

         

        Thanks,

        Gareth