hi,
Following Function is getting called when an objected detected by Arkit:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor)
{
if let objectAnchor = anchor as? ARObjectAnchor {
print("added");
}
}
I want a trigger which tells me that object is removed from the screen. I tried following function
func renderer(_ renderer: SCNSceneRenderer, didRemove node: SCNNode, for anchor: ARAnchor)
{
if let objectAnchor = anchor as? ARObjectAnchor {
print("removed");
}
}
Is there any other way to do that?