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      Latest reply on Oct 25, 2019 5:59 AM by RenanMagagnin
      RenanMagagnin Level 1 Level 1 (0 points)

        I'm trying to make particles (implemented with SKEmitterNode) conform to a time rewind feature in a game. How could I achieve this?


        From the documentation, it seems that accessing individual particles is not a possible solution and the only property that might be helpful is particleAction. However, I still don't have an idea of how a single action could be used to achieve this.


        If this is not feasible, I assume implementing a simpler version of animations from scratch for the game would be necessary. Any suggestions on that would also be greatly appreciated.