I'm trying to make particles (implemented with SKEmitterNode) conform to a time rewind feature in a game. How could I achieve this?
From the documentation, it seems that accessing individual particles is not a possible solution and the only property that might be helpful is particleAction. However, I still don't have an idea of how a single action could be used to achieve this.
If this is not feasible, I assume implementing a simpler version of animations from scratch for the game would be necessary. Any suggestions on that would also be greatly appreciated.