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      Latest reply on Oct 17, 2019 3:19 PM by DevFromQ
      DevFromQ Level 1 Level 1 (0 points)

        I have a particle system that rotates around point A dropping particles with no velocity.  This creates the effect of drawing a circle around point A as it moves through the rotaion.  To do this I have to emit the particles in to world space.

         

        If point A is moving, this creates the problem of the particles being 'fragged' away from point A (since they are emitted to world spsace)  If I change to local space the particles all just sit under the emitter (since they have no speed), and don't create the circle around point A .

         

        Is there a better technique I can use to create the particle circle spinning around point A, while following point A as it moves?