This question is probably better asked from the SceneKit, RealityKit or Metal etc. forums.
What issue are you facing when changing the scale of the parent Entity or Node? I believe that should work without issues.
What scene graph are you using? (SceneKit, RealityKit, Unity…)
here i am facing issue with 3d models (usdz) scale if i give scale SCNVectorMake(0.1,0.1,0.1) to model A its becoming very small in size and if i give same scale to model B its reducing less amount of size , i.e scale value is changing model to model. so give me any solution for this problem . here i am using ARKit 3 with ARSCNView.
Thanks in advance.