Need help: Crash when call "newRenderPipelineStateWithDescriptor" function.

Hello everybody,


I'm a newbie with Mac OS and now I have a problem when trying to run my app on Mac Catalyst.

The game will crash at this line "MTLRenderPipelineStateId renderPipelineStateId = [i_metalDevice newRenderPipelineStateWithDescriptor:pipelineStateDescriptor options:options reflection:o_reflection error:&error]".

With error message like this "Compiler failed to build request. Target OS is incompatible".


Please note that, the problem only occurs on Mac Mini 2012 (GPU Family1 v4):

But it can run normal on Mac Mini 2018 (GPU Family2 v1).

Could you please help me?

Thank you very much