Xcode 11 + Swift Package Manager + Metal

I might be mistaken, but while the Swift Package Manager supports code written in Swift and Obj C, it seems to me that it doesn't support code written in the Metal Shading Language (MSL). This is a major nuissance for people working on Apple platforms, and I'm mystified as to why MSL isn't supported.


However, we are where we are. Does anyone have any workarounds for this - ideally ones that aren't ugly, fragile and more trouble than they're worth?