Hello,
I have a SpriteKit game with resources (e.g. levels, weapons, skins..) in xcassets folder. Resources are locked, and can be unlocked with IAP or in-game currency.
Problem is a way of storing and unlocking them. There are few ways:
1. Store them all at once - User will have to download whole game, which is something that should be avoided if possible.
2. On Demand Resources - which seemed like a great option, but downloads are not permanent. I don’t know how, and if it’s possible, to copy that assets into custom xcassets folder.
3. IAP - which is ok, but since there is in-game currency, it should be also unlockable without purhasing. Also, MerchantKit framework doesn’t have download supported ( it seems like a good option to use it to save some time ).
4. Custom server - more time/money, not an option
Any ideas?