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      Latest reply on Sep 17, 2019 10:18 AM by Yoshimura
      Yoshimura Level 1 Level 1 (0 points)

        I have a fragment shader that samples a texture (a kCVPixelFormatType_32RGBA Core Video image buffer) and returns the result of the sampling... And from my limited understanding, I can set the texture pixel format to MTLPixelFormatRGBA8Unorm or MTLPixelFormatRGBA8Uint, right?


        If I set it to Unorm, should I set my the type of the texture as half or float in my fragment input parameters?

        And for Uint, could it be ushort and/or uint?


        Finally, what is the prefered type for the return value of the fragment shader?


        Many thanks!!!!