2 Replies
      Latest reply on Aug 31, 2019 4:54 AM by RomanBeginner
      RomanBeginner Level 1 Level 1 (0 points)

        //An error appears in the code. I'm an aspiring developer. Learn. The application uses UITextField to enter the minimum and maximum range of numbers. Then a random number from this range should be written to the Label.


        import UIKit

        import GameplayKit


        class ViewController: UIViewController {


            @IBOutlet weak var labelResult: UILabel!

            @IBOutlet weak var imageView: UIImageView!

            @IBOutlet weak var textFieldFrom: UITextField!

            @IBOutlet weak var textFieldTo: UITextField!

            @IBOutlet weak var actionButton: UIButton!



            override func viewDidLoad() {




                labelResult.font = labelResult.font.withSize(30)


                actionButton.setTitleColor(.white, for: .normal)

                actionButton.backgroundColor = .blue




            @IBAction func selectionButton(_ sender: Any) {


                textFieldTo.text = "100"

                textFieldFrom.text = "0"


                var lowestValue: Int? = Int(textFieldFrom.text!)

                var highesttValue :Int? = Int(textFieldTo.text!)


               labelResult.text = "\( init(randomSource: GKRandom, lowestValue: lowestValue, highestValue: highesttValue))". //Problem