I'd like to subdivide the facemask geometry that comes out of Facekit, but if I do so the geometry stops updating. Any ideas why that is or a work around?
Setting the subdivision level to 1 on a SCNBox() works fine,
setting the subdivision level of the Arkit faceGeo however does not, the faceMesh just dissapears.
Assigning a GPU tesselator to it gives the same results.