I'm considering to purchase TexurePacker: is this any good for SpriteKit in saving up more spaces or getting better performance?
Will TexturePacker further reduce the size of textures on top of TextureAltas which is from SpriteKit?
Or any other benefits we can gain from it on top of SpriteKit's TextureAltas?
Is there any lovely friend who has experienced both TexturePacker and SpriteKit's textureAtlas, App Slicing or Thinning and On demand-resources? (The person who both knows this and who is willing to answer this would be sweet for me!)
I'm considering TexurePacker: is this any good for SpriteKit in saving up more spaces or getting better performance? It is from www.codeandweb.com
My intention is making my game app (iOS, iPadOS and Mac only) smaller while getting better frame rate from TextureAtlas, meaning that smaller images will perform better.
I'm very confused because I don't understand much what TexturePacker itself will provide.: I need to know this before purchasing the app.
Please help me!