There are the questions I've run into in experiments with skeletal animations and trying to convert content into usdz format for RealityKit
- Has anyone discovered a good pipeline for getting a rigged character into usdz? The Xcode converter claims to support Alembic files but out attempts to convert even simple models exported from Max result in the converter crashing.
- Has anyone discovered support for skinning in RealityKit? Does anyone know if that is planned feature in the near term?