We are trying to generate an SKTexture (texture) from the rendering of an SKNode (node) in an SKScene presented to an SKView (view)
let origin = CGPoint (x:0, y:0)
let rect = CGRect(origin:origin, size:CGSize(width:100, height:100))
let texture = view?.texture(from:node, crop:rect)
The resulting texture is always the same regardless of the origin value.
Has anybody ran into this issue before?