Hi there,
we have a problem when building our AR app and testing on iPhone 6s and 7, both running on iOS12.1. The App is built in Unity 2018.3.11, XCode 10.1 and ARKIt 1.5 as image Anchors are not supported in 2.0. A setup with 35 Image Anchors is connected to 35 video files that shall play when detected. All was fine when using up to 10 Image Anchors, when using more, the device's camera freezes while an Image is detected and gets slow beyond functioning. The only way the setup works is with an iPhone X. Also tried Unity 2019.1.0b8, same problem. Could that be a processor performance issue? Any idea of a workaround? Thanks for help!