Hello. I want to make a function that checks my asked question and also checks the button a user presses to see if that button is correct with the question asked. For example, if the title says "click earth," and I click the button saying "earth", I want it to log something in terminal saying "correct."
Issues:
Here is my code:
import UIKit
import Foundation
import PlaygroundSupport
import ARKit
let view = UIView()
view.backgroundColor = .black
view.frame = CGRect(x: 0, y: 0, width: 700, height: 700)
PlaygroundPage.current.needsIndefiniteExecution = true
PlaygroundPage.current.liveView = view
var levelNumber: Int = 0
var questionType: [String] = ["Earth", "Mars", "Saturn"]
var imageType = ["earth.png", "mars.png", "saturn.png"]
func randomQuestion() -> String? {
let randomIndex = Int(arc4random_uniform(UInt32(questionType.count)))
return questionType[randomIndex]
}
func randomImage() -> String? {
let randomImageIndex = Int(arc4random_uniform(UInt32(imageType.count)))
return imageType[randomImageIndex]
}
// LEVEL COUNTER
var levelLabel = UILabel(frame: CGRect(x: 570, y: 10, width: 200, height: 50))
levelLabel.text = "\(levelNumber)"
levelLabel.font = UIFont.systemFont(ofSize: 26.0)
levelLabel.textColor = UIColor.white
levelLabel.textAlignment = .center
// QUESTION LABEL
let questionLabel = UILabel(frame: CGRect(x: 250, y: 100, width: 200, height: 25))
questionLabel.text = randomQuestion()
questionLabel.font = UIFont.systemFont(ofSize: 20.0)
questionLabel.textColor = UIColor.white
questionLabel.backgroundColor = UIColor.red.withAlphaComponent(0.4)
questionLabel.textAlignment = .center
// CLCK. 1 (IMAGE 1)
var click1 = UIButton(frame: CGRect(x: 125, y: 225, width: 100, height: 100))
print(click1[imageType])
click1.setBackgroundImage(UIImage(named: randomImage()!), for: .normal)
click1.layer.cornerRadius = 10
// CLCK. 2
var click2Image = UIImage(named: randomImage()!)
let click2 = UIButton(frame: CGRect(x: 300, y: 225, width: 100, height: 100))
click2.setBackgroundImage(click2Image, for: .normal)
click2.layer.cornerRadius = 10
// CLCK. 3
var click3Image = UIImage(named: randomImage()!)
let click3 = UIButton(frame: CGRect(x: 475, y: 225, width: 100, height: 100))
click3.setBackgroundImage(click3Image, for: .normal)
click3.layer.cornerRadius = 10
// CHECKER FUNCTION
if randomQuestion() == "Earth" && click1Image.randomImage() == imageType["earth.png"] {
print("You chose wisely.")
} else {
print("Incorrect.")
}
func startGame() {
view.addSubview(questionLabel)
view.addSubview(click1)
view.addSubview(click2)
view.addSubview(click3)
}
startGame()
// BACK BUTTON RESPONSER
class Responser2: NSObject {
@objc func backFunction() {
view.backgroundColor = .black
questionLabel.text = randomQuestion()
click1.setImage(UIImage(named: randomImage()!), for: .normal)
click2.setImage(UIImage(named: randomImage()!), for: .normal)
click3.setImage(UIImage(named: randomImage()!), for: .normal)
}
}
// CLICK 1 RESP
class click1Resp: NSObject {
@objc func choice1() {
}
}
let click1Responder = click1Resp()
click1.addTarget(click1Responder, action: #selector(click1Resp.choice1), for: .touchUpInside)
// CLICK 2 RESP
class click2Resp: NSObject {
@objc func choice2() {
}
}
let click2Responder = click2Resp()
click1.addTarget(click2Responder, action: #selector(click2Resp.choice2), for: .touchUpInside)
// CLICK 3 RESP
class click3Resp: NSObject {
@objc func choice3() {
// ADD STUFF
}
}
let click3Responder = click3Resp()
click3.addTarget(click3Responder, action: #selector(click3Resp.choice3), for: .touchUpInside)