0 Replies
      Latest reply on Feb 9, 2019 3:36 PM by macuser1984
      macuser1984 Level 1 Level 1 (0 points)

        I have some textures in my Metal app that have areas where the alpha is less than 1, and Metal is putting a black background on the texture when it's mapped to an object in my shader. Totall transparent areas of the texture are black, and semi-transparent areas of the textures look like they're getting blended with the black background rather than what's truly behind them. How do I fix this?