I want to us rgba16Float colorPixelFormat for MTKView instead of the default of bgra8Unorm. When I made this single change, everything became brighter. Textures most noticably. I am creating my tetures with SRGB=false. The textures are noticably brighter then the original artwork.
When I use the default of bgra8Unorm the same textures with the same SRGB=false are darker and much closer to the original artwork used for the texture.
I would think that changing the underlying pixel format would have not affect. But it clearly does.
Why?
Thanks,
Doug