Hi, I have a tvOS app that is a pong screensaver: https://itunes.apple.com/us/app/pong-screensaver/id1448061396?mt=8
There is a thing where it goes to the normal "Areal" screensaver, how do you make it not go there?
Hi, I have a tvOS app that is a pong screensaver: https://itunes.apple.com/us/app/pong-screensaver/id1448061396?mt=8
There is a thing where it goes to the normal "Areal" screensaver, how do you make it not go there?
I figured it out.
UIApplication.shared.isIdleTimerDisabled = true
I created the screensaver in SpriteKit based off of the Apple TV game template I added this line to GameViewController.swift in viewDidLoad().
My viewDidLoad() now looks like this:
import UIKit
import SpriteKit
import GameplayKit
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
UIApplication.shared.isIdleTimerDisabled = true
if let view = self.view as! SKView? {
// Load the SKScene from 'GameScene.sks'
if let scene = SKScene(fileNamed: "GameScene") {
// Set the scale mode to scale to fit the window
scene.scaleMode = .aspectFill
// Present the scene
view.presentScene(scene)
}
view.ignoresSiblingOrder = true
view.showsFPS = true
view.showsNodeCount = true
}
}
}
I figured it out.
UIApplication.shared.isIdleTimerDisabled = true
I created the screensaver in SpriteKit based off of the Apple TV game template I added this line to GameViewController.swift in viewDidLoad().
My viewDidLoad() now looks like this:
import UIKit
import SpriteKit
import GameplayKit
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
UIApplication.shared.isIdleTimerDisabled = true
if let view = self.view as! SKView? {
// Load the SKScene from 'GameScene.sks'
if let scene = SKScene(fileNamed: "GameScene") {
// Set the scale mode to scale to fit the window
scene.scaleMode = .aspectFill
// Present the scene
view.presentScene(scene)
}
view.ignoresSiblingOrder = true
view.showsFPS = true
view.showsNodeCount = true
}
}
}