Can I use "AudioServicesPlaySystemSound(1519) " to play Haptic Feedback?

Hi there community,

I am trying to implement the haptic feedback feature in my game to make it "feel better". Point is, I am using Unreal Engine and currently mix objective c with c++. I have been able to call varoius objective c methods like SKStoreReview Controler and many other native methods for iOS. But when i tried to implement the haptic feedback via calling:


  UIImpactFeedbackGenerator *generator = [[UIImpactFeedbackGenerator alloc] initWithStyle:style];

    [generator prepare];
    [generator impactOccurred]; 

    generator = nil;


but it works for me with:


AudioServicesPlaySystemSound(1519) // Actuate `Peek` feedback (weak boom)


Is it ok to do it like that? IIt adds so much more to the feeling of the game in some areas and I'm wondering why there is no implementation in the Unreal Engine 4. Thank you very much