Total canvas memory use exceeds the maximum limit (224 MB)

In the latest IOS12 system, Total canvas memory use exceeds the maximum limit (224 MB), which causes the drawing to fail! Total canvas memory use exceeds the maximum limit (224 MB) using safari debugging. However, this problem does not occur before iOS12. How can I solve it?

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Our customers have the same problem using an App based on OpenLayers.

  • I am facing the same problem with the IOS 15.1. It is working fine on Windows as well as on Android but in iPhone and Mac, it stopped working.

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