I'm building a simple app, a calculator, based on this example:
https://noodlewerk.com/blog/calculator-apple-watch-tutorial/
The layout of the buttons uses a few groups stacked up with a 0.2 size constraint relative to the container, and then the buttons are set up in a similar fashion using 0.25 width relative to the container a 1.0 relative height.
In the storyboard these constraints are applied correctly and the display looks fine, but at runtime (in both the simulator and on an actual 44mm Series 4 watch), the height constraint is ignored and instead renders as if it was set to Size to Fit Content. The width constraints are applied correctly, but the height constraints are not.
I've done a lot of searching and have not found this referenced elsewhere, and I cannot figure out why its going on. Seems like it started after the last Xcode drop (I could swear it was working correctly at one point - I guess I could roll back and see).
Has anyone else seen anything like this?