I'm an ameteur programmer. I have a specific interest in 3d programming. Very limted experience with OpenGL, and Quickdraw3d. Not enough to have a hierarchy for the whole API in my head... basically hello world tutorials, and begginning guides.
I would like to learn metal, but every single reference, guide or tutorial I have found assumes experience (over my level of experience) with OpenGL.
so what happens is, I get through the first hello world examples rather quickly, but then the bottom drops out, and words cease to have context or meaning, because they assume a context that is not in evidence. for instance, I 'get' buffers,
I would much rather learn Metal in the context of Metal.
so are there any resources anyone can think of, that doesn't assume OpenGL experience? that will explain passed the basics in plain language?