I don't recall the sample SpriteKit and SceneKit (Hello World and rotating jet plane) projects requiring so much memory prior to iOS 12. Using Xcode 10.0, memory debug indicates requirements of 73.9MB and 63MB respectively for these example projects. My app assigns an overlaySKScene to a SCNView; so its memory requirements are much higher than what I'm accustomed to seeing. Have I missed something?
Thank you.