Running xCode 10 on device error

Hello everyone,


So I am a Primary Teacher with no coding experience but I would (eventually) like to develop a simple app to help teach phonics in my class. I have literally no coding experience and I have started to learn with CodewithChris tutorial videos on youtube. I have been doing ok at following along with these videos so far


However, my simulator is slow as treacle (probably as my macbook pro is late 2011 with 8GB) so I have been trying to get builds to run on my device (iphone 7 plus). The simple card game I made up said build suceeded on simulator but not the device. I made a new program with simply 2 images in it on the storyboard to see it I could make it run and I am still having issues.


I am using xcode 10 - am i doing something really silly?



Showing Recent Issues

CopySwiftLibs /Users/CB/Library/Developer/Xcode/DerivedData/tryout-gglolnphjcrporczheotssazrnqq/Build/Products/Debug-iphoneos/tryout.app (in target: tryout)

cd /Users/CB/Desktop/MagneticBoard\ Project/tryout

export CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate

export DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer

export SDKROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.0.sdk

builtin-swiftStdLibTool --copy --verbose --sign C5801F11EE70041A3EB2315AA69C8FF0C3D9F793 --scan-executable /Users/CB/Library/Developer/Xcode/DerivedData/tryout-gglolnphjcrporczheotssazrnqq/Build/Products/Debug-iphoneos/tryout.app/tryout --scan-folder /Users/CB/Library/Developer/Xcode/DerivedData/tryout-gglolnphjcrporczheotssazrnqq/Build/Products/Debug-iphoneos/tryout.app/Frameworks --scan-folder /Users/CB/Library/Developer/Xcode/DerivedData/tryout-gglolnphjcrporczheotssazrnqq/Build/Products/Debug-iphoneos/tryout.app/PlugIns --platform iphoneos --toolchain /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain --destination /Users/CB/Library/Developer/Xcode/DerivedData/tryout-gglolnphjcrporczheotssazrnqq/Build/Products/Debug-iphoneos/tryout.app/Frameworks --strip-bitcode --resource-destination /Users/CB/Library/Developer/Xcode/DerivedData/tryout-gglolnphjcrporczheotssazrnqq/Build/Products/Debug-iphoneos/tryout.app --resource-library libswiftRemoteMirror.dylib --strip-bitcode-tool /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/bitcode_strip --emit-dependency-info /Users/CB/Library/Developer/Xcode/DerivedData/tryout-gglolnphjcrporczheotssazrnqq/Build/Intermediates.noindex/tryout.build/Debug-iphoneos/tryout.build/SwiftStdLibToolInputDependencies.dep



error: Failed with exit code 1

What is the IOS version on your iPhone ?


Have you set the target in XCode accordingly ?

- select the program name at the top of the project navigator (left pane of XCode)

- select the Project

- Look at deployment target and check that it is anterior to your iPhone's IOS version

Thanks Claude,


I am running iOS12 on my phone.


In the toolbar, I have chosen my phone from under the heading Device. I didn't see an option for iOS version.

If IOS is version 12, no need to check for XCode target.


However, if you want to see the target :

- in the left pane, below the 6 smal icons (including the search icon), you have a file name with a blue icon (your app name)

- select it

- then select the Project name

- and select Info tab (not Build settings)

- the deployment target appears first.


Did you do a clean Build Folder (Product menu of XCode) ?

Thanks again,


I reselected 12.0 as the deployment target and did a clean build. The program is literally just an image at the moment until I can ensure I can run it.


Still not working?

Could you check your signing settings :


- in the left pane, below the 6 smal icons (including the search icon), you have a file name with a blue icon (your app name)

- select it

- then select the TARGETS name

- and select General tab

- Signing settings appears second.


Another check.

I have been trying to get builds to run on my device (iphone 7 plus)

- So you connected your iPhone with USB cable ?

- and selected it as the target at the very top in XCode ?

>no coding experience but I would (eventually) like to develop a simple app


Sorry if I missed it - do you have a paid Developer Program account or are you attempting to use Xcode's 'free provisioning'?


Have you been able to build any apps to any device, so far?

Running xCode 10 on device error
 
 
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