1 Reply
      Latest reply on Feb 28, 2019 10:54 PM by serpzenseo
      remsleep Level 1 Level 1 (0 points)

        In my AppDelegate, I'm picking a seed like this on my physical iPad Pro:

         

        func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {

                // Override point for customization after application launch.

                sysRandom = GKRandomSource.sharedRandom()

                randDist0 = GKRandomDistribution(randomSource: sysRandom!, lowestValue: 0, highestValue: 0xffffffff)

                let _ = randDist0!.nextInt()

                let toss = randDist0!.nextInt()

                print("App Seed: \(toss)")

                appSeed0 = toss

         

        I keep getting a seed of 0, so I'm clearly not understanding something. The shared random source on my iPad should be giving me a random value, right? I was tossing twice just to be sure... What am I doing wrong here?