How to create a 3D Carousel array within SceneKit made of SKScene-textured SCNPlanes

I need to create a SceneKit geometric version of iCarousel

A UIViewController approach simply will not do. A 2D SpriteKit-based carousel approach will not do either, as each element needs to be a separate 3D entity. The carousel array elements need to be in 3D in the SceneKit scene. I need the carousel array elements to be on SpriteKit-textured 3D planes. These array elements need to be able to lazy load/unload as you scroll through.

The only thing out there I can find that is even close is MPSheetView

Now the physical setup of SpriteKit-textured planes I can do. The gestural side of things I could probably handle too. What I don’t know is, how can I go about setting-up the lazy-loading/unloading of these textured 3D objects? Has anyone out there actually created anything akin to what I’m trying to do here?