0 Replies
      Latest reply on Sep 11, 2018 12:45 PM by KarymovDN
      KarymovDN Level 1 Level 1 (0 points)

        Hello

         

        My iOS games are all affected by the same crash:

         

        Thread 3 name:

        Thread 3 Crashed:

        0   libGPUSupportMercury.dylib    0x000000019ea91140 gpus_ReturnNotPermittedKillClient + 12 (gpui_client_io.c:77)

        1   AGXGLDriver                    0x00000001a2db7798 glrKillClient + 464 (agxu_kill_client.cpp:175)

        2   libGPUSupportMercury.dylib    0x000000019ea92110 gpusSubmitDataBuffers + 176 (gpui_context.c:0)

        3   AGXGLDriver                    0x00000001a2db8cec SubmitPackets(AGXContextRec*) + 292 (agxu_gl_command.cpp:93)

        4   WebCore                        0x000000018bb37a88 WebCore::GraphicsContext3D::resolveMultisamplingIfNecessary(WebCore::IntRect const&) + 164 (GraphicsContext3DOpenGL.cpp:258)

        5   WebCore                        0x000000018ae74540 WebCore::GraphicsContext3D::presentRenderbuffer() + 100 (GraphicsContext3DCocoa.mm:677)

        6   WebCore                        0x000000018ae9571c -[WebGLLayer display] + 36 (WebGLLayer.mm:141)

        7   QuartzCore                    0x000000018699478c CA::Context::commit_transaction(CA::Transaction*) + 516 (CALayer.mm:2422)

        8   QuartzCore                    0x00000001869bc1b0 CA::Transaction::commit() + 580 (CATransactionInternal.mm:425)

        9   QuartzCore                    0x00000001869bd030 CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) + 92 (CATransactionInternal.mm:795)

        10  CoreFoundation                0x0000000182842910 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 32 (CFRunLoop.c:1824)

        11  CoreFoundation                0x0000000182840238 __CFRunLoopDoObservers + 412 (CFRunLoop.c:1934)

        12  CoreFoundation                0x0000000182840884 __CFRunLoopRun + 1436 (CFRunLoop.c:2948)

        13  CoreFoundation                0x0000000182760da8 CFRunLoopRunSpecific + 552 (CFRunLoop.c:3245)

        14  WebCore                        0x000000018aa242d4 RunWebThread(void*) + 592 (WebCoreThread.mm:624)

        15  libsystem_pthread.dylib        0x00000001824c1220 _pthread_body + 272 (pthread.c:740)

        16  libsystem_pthread.dylib        0x00000001824c1110 _pthread_start + 292 (pthread.c:799)

        17  libsystem_pthread.dylib        0x00000001824bfb10 thread_start + 4

         

        Upon searching I found a long thread with a lot of developers complaining about it https://groups.google.com/forum/#!topic/google-admob-ads-sdk/2mAlKC9Dr3U. The crash is caused by interstitial ads by Google AdMob and their team did not find a way to fix it with current webview methods and submitted radar in early 2017 rdar://31689026. May I ask for more weight attributed to that bug, because it affects any app having full screen ads from the most popular ads provider? Fixing it would improve playing experience for many games in App Store.

         

        Best Regards,

        Dmitry