SceneKit morph crash

When setting blendShapes on iOS 12 app crashes with error:

validateComputeFunctionArguments:843: failed assertion `Compute Function(blend_inc_add_8x_pn_kernel): missing buffer binding at index 5 for delta0[0].'


On iOS 11 everything works fine. The model was prepared in 3ds max and exported to collada.

You can download test project here.

Replies

Still crashes on iOS 12 GM.

Have the same problem.
If you disable tesselation and set subdivisionLevel = 0 for every models node then everything will be works fine (in your test project too)
PS
My XCode crashes when i try to open your model so I set these parameters programmatically