I noticed after building an app around MotionManager's raw sensor data that there is DeviceMotion sensor data that removes bias in the raw data (gravity).
I figrued just switching out the MotionManager object with DeviceMotion and switching out the sensor data would just work but instead I'm getting memory access errors like mentioned here..
https://stackoverflow.com/questions/4281956/iphone-motion-exc-bad-access
I'm very new to iOS / Swift development so a bit confused why objects that seem to provide similar data would require completely different handling (that I'm not sure how to handle)