Hi,
I understand that I will need 10.14 Mojave if I want to use the Metal shader debugger. I'm wondering: do the abilities of the shader debugger vary among those Mojave-capable machines, according to the level of Metal support on the machine, or is it all-or-nothing? In other words, will a 2012 Macbook Pro have all the same shader debugger features as a 2018 Macbook Pro, when debugging metal apps on the newest iOS devices?
thanks,
Rob