Scenekit error - OSD_MAX_VALENCE

I get this error on a mesh I am loading in via an SCNScene.


OSD_MAX_VALENCE is set to 12 and current mesh has a max valence of 29


It doesn't seem to be having a large impact on performance, although there may be some.


Can anyone explain this error and if it is a real issue, also how to resolve it?


Any insight would be appreciated.

Replies

OSD_MAX_VALENCE - open sub division max valence - maximum number of edges connected to same vertex.

Try to find verticies with many edges and change topology around them.

There is modeling tips for opensubdiv here: http://graphics.pixar.com/opensubdiv/docs/mod_notes.html

Thanks ludd, I didn't realize someone had finally answered this until today. We will look into the topology with the next version the model.


We may be stuck with this one for the time being.


It seems to be loading slower than prior models, although that may be due to some other changes.