Is there a way to export a .dae out of Maya into Scenekit while maintaining the In-between targets on the blend shapes.
Regular blend shape node are tracking fine. Are in-between nodes even supported
Is there a way to export a .dae out of Maya into Scenekit while maintaining the In-between targets on the blend shapes.
Regular blend shape node are tracking fine. Are in-between nodes even supported
Have you looked at this ?
h ttps://stackoverflow.com/questions/41653514/how-can-i-export-a-simple-rigged-model-from-maya-for-use-in-scenekit
Unfortunately, that link doesn't really address the issue. As far as I can tell, on further investigation, Maya's cuurent FBX/DAE export doesn't support in-betweens when exporting DAE to Scenekit. Hopefully they resolve this soon.
If anyone has workarounds, please let me know