Hi,
In AR view many fonts are not getting applied, any solution for this or this is known issue? I am using ARKit + scene kit.
func addtextnode() {
let physicsBody = SCNPhysicsBody(type: .static, shape: nil)
let textGeometry = SCNText(string: "My String", extrusionDepth: 0.8)
textGeometry.font = UIFont(name: "PermanentMarker-Regular", size: 1)
textGeometry.firstMaterial!.diffuse.contents = UIColor.init(red: 27/255, green: 98/255, blue: 52/255, alpha: 1)
let (min, max) = textGeometry.boundingBox
let dx = min.x + 0.5 * (max.x - min.x)
let dy = min.y + 0.5 * (max.y - min.y)
let dz = min.z + 0.5 * (max.z - min.z)
let centertextnode = SCNNode(geometry: textGeometry)
centertextnode.pivot = SCNMatrix4MakeTranslation(dx, dy, dz)
centertextnode.worldPosition = SCNVector3(0.01,0.2,-1.2)
centertextnode.scale = SCNVector3(0.1,0.1,0)
centertextnode.physicsBody = physicsBody
scnview.scene.rootNode.addChildNode(centertextnode)
}