SKTileMap limits on number of tiles

I've been looking through the documentation, Google, and here and have yet to figure it out. Are there limits to the size of the tile map or a recommended maximum number of tiles?


We're working on generating some fairly large maps and mostly curious to the limits at any one time. We have a design for a map now that is close to 1k x 1k tiles in size. We can break this down to smaller maps linked together but need to know either the limit or a good rule of thumb for data sets to load.


Any help is very apprciated.

Replies

Found it. Looks like the SKTileMap in XCode supports up to (roughly) 190k x 160k tiles. Well more than enough for our needs. With adding in physics calculations, I think we'll limit it to 1k x 1k maps. If performance is decent, move it up bit by bit to see how far we can go.