Hey, I am working on an app where I need to occasionally rely on image anchors, I am using Unity3D for this. Whenever I play around with the example, what ends up happening is the object I spawn is scaled in accordance to the size of the image anchor. I do not want this, I want the image anchors to act purely as a reference for position and rotatio. I want the object to always spawn with its native scale.
Did you solve this issue?.