I am interested in teaching AR interface design after experimenting with Underwater AR this summer.

I am interested in teaching AR interface design but the only time I have to learn it is in Thailand studying Underwater AR this summer.

https://subvertsubmerge.wordpress.com/

What should I buy or how, as an educator can I get a developer kit together for under $2000 that will be good for snorkling and Zorb ball gooey exploration and also give me the skills to teach students in the Fall? I guess I am looking for inexpensive or free educator AR developer kit for HoloLens or Magic Leap or Apple AR Glasses or just phones or tablets and waterporoofing with nonstop goof aesthetics, is this a PR boost, like should I get paid to work on this... help, I want to learn as I think AR is hillarious... but I think I have to drown a system (or build a sports model all weather prototype) to do the proper digital naturalism thing.


Advice?

Dr. Adam

https://www.youtube.com/watch?v=4KghX_Ckpuo

Replies

I don't imagine ARKit (comes w/Xcode, account purchase optional, minimum age 21) cares if the device is submerged or not, leaving you in need of a simple hardware solution...see your local Apple store for student discounts on devices and advice on waterproof cases.


Good luck.