1 Reply
      Latest reply on Apr 19, 2018 1:34 PM by wispaws
      wispaws Level 1 Level 1 (0 points)

        Is it possible to dynamically add images to either the xcassets folder or other resource to use in the image recognition capability released in iOS 11.3. I can access the images successfully and perform the image recognition process but would like to be able to download new images at runtime and use these new images as the source for image recognition.

        • Re: Dynamically add images to use with ARKit image recognition
          wispaws Level 1 Level 1 (0 points)

          On further investigation I've managed to achieve the results I was after... i.e. dynamically setup images at run-time to use for ARKitImageRecognition. For others that find this question here is a few sample lines of code demonstrating the solution...

           

          Instead of encoding images in xcassets at build time as shown in the Apple sample code to use as image recognition targets, build a image reference object from embedded or downloaded images. The sample lines below read embedded images in the App bundle but obviously they can be downloaded from a server, camera, photo library or other resource dependant upon requirements.

           

          // create two image objects

             UIImage * sample_image1 = [UIImage imageNamed:@"imac-landscape.png"];

             UIImage * sample_image2 = [UIImage imageNamed:@"jaguar.jpg"];

           

          // use the image objects to create two ARReferenceImages providing orientation and real world image size in meters

             ARReferenceImage * sampleImage1 = [[ARReferenceImage alloc] initWithCGImage:sample_image1.CGImage orientation:kCGImagePropertyOrientationUp physicalWidth:0.47628f];

             ARReferenceImage * sampleImage2 = [[ARReferenceImage alloc] initWithCGImage:sample_image2.CGImage orientation:kCGImagePropertyOrientationUp physicalWidth:0.25f];

           

          // assign the two ARReferenceImage objects to the ARWorldTrackingConfiguration.detectionImages

             ARWorldTrackingConfiguration *configuration = [ARWorldTrackingConfiguration new];

             [configuration setDetectionImages:[NSSet setWithObjects:sampleImage1, sampleImage2, nil]];

           

          // You are ready to perform the scanning and image recognition operation as if the images were held in an xcassets object as described in the Apple example.

           

          Graeme