Scale SKShader

I have a SKSpriteNode with size 100x100.

I have a shader that does some drawing.

When the shader is applied to the sprite node it draws at 100x100, now if a scale up the sprite node by 3, the texture of the sprite looks pixelated by 3x which is correct – but now I also want the shader to be scaled up by 3 making it also look pixelated. But the SKShader instead draws as if now there are 300x300 points - which also makes the pefromance slower because now the shader has 3x more points to draw.


How can I make the shader also "scale" up with the sprite?

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