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Hi, I have a problem with SKScene memory leakRight after the initilization of a SKScene, memor leak occurs. I don't know what is going on.Here is my code in GameViewController.swift if let scene = MenuScene(fileNamed: "MenuScene") {
// Set the scale mode to scale to fit the window
//scene.currentSceneName = "MenuScene"
scene.scaleMode = .aspectFill
scene.size = self.view.frame.size
// Present the scene
view.presentScene(scene)
}I set a breakpoint at the line if let scene = MenuScene(fileNamed: "MenuScene")Before executing the line, there was no memory leak. However, when the program executes the line and advance to next line, memory leak occurs.The backtree for the leaked blocks is @nonobjc SKScene.__allocating_init(fileNamed:) GameViewController.viewDidLoad() @objc GameViewController.viewDidLoad() UIApplicationMain main start