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Hi, I've noticed that in Mac if when creating audiounit with VoiceProcessingIO it is ducking all the system audio. Is there a way to avoid it? This is how I create it:     AudioComponentDescription ioUnitDescription;     ioUnitDescription.componentType = kAudioUnitType_Output;     ioUnitDescription.componentSubType = kAudioUnitSubType_VoiceProcessingIO;     ioUnitDescription.componentManufacturer = kAudioUnitManufacturer_Apple;     ioUnitDescription.componentFlags = 0;     ioUnitDescription.componentFlagsMask = 0;     AudioComponent outputComponent = AudioComponentFindNext(NULL, &ioUnitDescription);     result = AudioComponentInstanceNew(outputComponent, &m_audioUnit);
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Hi, I recently noticed that I get echos in my voice chat application on iPad Pro. I'm using VoiceProcessingIO It is working well on older iPad models and all all iPhones. Did something change in iPad Pro? Do I need to add anything to my code to avoid echos when I'm using VoiceProcessingIO ?
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I'm writing voice chat Mac application and I am trying to use VoiceProcessingIO audiounit. I noticed that: I still get echos sometimes it takes time to allocate the audiounit (more than 2 seconds) I also noticed that I must use same sample rate for input and output. Is there a reason for this limitation? I wondered, does VoiceProcessingIO is really working well on Mac? Any suggestion what to look for?
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by zvba.
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