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Hi,I have trouble with a Metal based game I developed, in the final testing stage.In my Mac Pro 2013 (6-core Xeon E5 and AMD FirePro D700 6 GB, macOS Mojave 10.14.6)and one of my family's MacBook Pro of older one, no issues has been appered,but in one of my family's MacBook Pro 2016 (13inch four thunderbolt ports Iris Graphics 550 macOS Mojave 10.14.6)application dumps following errors repeatedly and the game window is blackouted...Errors:-‐‐‐‐‐Error: command buffer exited with error status. The Metal Performance Shaders operations encoded on it may not have completed. Error: (null) Caused GPU Timeout Error (IOAF code 2) <MTLIGAccelCommandBuffer: 0x7f97caf9a640> label = <none> device = <MTLIGAccelDevice: 0x1106fe000> name = Intel(R) Iris(TM) Graphics 550 commandQueue = <MTLIGAccelCommandQueue: 0x7f97c856fd20> label = <none> device = <MTLIGAccelDevice: 0x1106fe000> name = Intel(R) Iris(TM) Graphics 550 retainedReferences = 1Error: command buffer exited with error status. The Metal Performance Shaders operations encoded on it may not have completed. Error: (null) Ignored (for causing prior/excessive GPU errors) (IOAF code 4) <MTLIGAccelCommandBuffer: 0x7f97cadd9410> label = <none> device = <MTLIGAccelDevice: 0x1106fe000> name = Intel(R) Iris(TM) Graphics 550 commandQueue = <MTLIGAccelCommandQueue: 0x7f97c856fd20> label = <none> device = <MTLIGAccelDevice: 0x1106fe000> name = Intel(R) Iris(TM) Graphics 550 retainedReferences = 1-‐‐‐‐‐Is there someone have any ideas?Thanks.-‐‐‐‐‐I thought I should ask Developer Technical Support but in there I should not post a issue about a pre-release software... So I posted here.
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Hi,I tried a macOS application notarization: an application which package contains a password encrypted zip file.The notarization process "success" with a warning (below from notarization log):"b'ditto: no password provided for encrypted PKZip archive\n"and then, I uploaded that notarized app to my Web server, downloaded and opened it then I got a message like this from the GateKeeper:"App cant be opened because the identity of the developer cannot be confirmed"Is there anyone who knows how to handle the notarization of an application that contains an encrypted zip in correct way?Or not, some other reason than the encrypted zip warning exists to the GateKeeper rejects my app?Thanks.
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