I have been doing a bunch of experiments with the estimatedDepthData buffer and trying to unProject points based on the data. It looks like the data is a bit noisy sometimes and distances are way off. I'm working in a custom rendering environment OpenFrameworks so things are a bit different. Basically, my unProject function looks like this and… Show more
Hi Trying to gain a better understanding of the new segmentation buffer so I can use it as a mask. Is this buffer a 24 bit RGB texture or rather 32bit RGBA with the buffer information in the alpha channel?