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I'm trying to convert an obj model to usdz using onnly a color_mapxcrun usdz_converter Kudde_v03/Kudde_v03.obj ./Kudde_flower_2048.usdz -color_map Final_test_1/Textures/2048/Kudde_2048_flower_lagoon_color_map.png -normal_map Final_test_1/Textures/2048/Kudde_2048_normal_map.png -vThe model is converted fine and looks ok in Quick Look on my mac but when I look at it in Quick Look on my iPhone the model is too dark.If I open the obj file in XCode and SceneKit the model also looks fine after applying the color map to the diffuse option.It's like the lighting is all wrong in Quick look on iPhone. The issue is there in both object mode and AR mode.This is what i looks like on iPhone X Quick look https://ibb.co/MG69BVb (The preview in the Files app looks fine)and using quick look on my mac https://ibb.co/gM626ZfUsing Xcode https://ibb.co/zPgfr7fHeres my verbose output.usdz_converter Version: 1.009 -v: Verbose output Primitives: Transform: /Kudde_v03 Transform: /Kudde_v03/Geom GeomMesh: /Kudde_v03/Geom/ZBrush_defualt_group bound material: /Kudde_v03/Materials/default Replacing material unbind material: /Kudde_v03/Materials/default Binding to material /Kudde_v03/Materials/StingrayPBS_0 GeomScope: /Kudde_v03/Materials ShadeMaterial: /Kudde_v03/Materials/default ShadeMaterial: /Kudde_v03/Materials/StingrayPBS_0 ShadeShader: /Kudde_v03/Materials/StingrayPBS_0/pbr ShadeShader: /Kudde_v03/Materials/StingrayPBS_0/Primvar ShadeShader: /Kudde_v03/Materials/StingrayPBS_0/color_map ShadeShader: /Kudde_v03/Materials/StingrayPBS_0/normal_map ShadeShader: /Kudde_v03/Materials/StingrayPBS_0/ao_map ShadeShader: /Kudde_v03/Materials/StingrayPBS_0/emissive_map ShadeShader: /Kudde_v03/Materials/StingrayPBS_0/metallic_map ShadeShader: /Kudde_v03/Materials/StingrayPBS_0/roughness_mapAny ides on what's going on here?Or how I can get my models to not be too dark in the phone?
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