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We have QT Application where we have one of widgets contents is drawn using openGL code in Mac.we are currently using NSOpenGLView backed by NSOpenGLLayer, and preform the setup as called out in option2 in the below answer for our GL based rendering in QT widget :https://stackoverflow.com/questions/7610117/layer-backed-openglview-redraws-only-if-window-is-resized?answertab=votes#tab-topMac OS initiated windows animations ends up clashing with our internal GL code context and leads to crashing. Since GL context code used in internal application does not expect any other operations except application initiated ones.Is there a way to turn off Mac OS initiated windows animations to stop these unintended behaviors in QT application ?
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