let gestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(buttonPressed)) self.button.addGestureRecognizer(gestureRecognizer) Weird, buttonPressed can be triggered on iPhone Xs Max but not on iPad Air 2, after upgrading to the build 13.1(17A5837a). Anyone has the same issue?
Hi folks. My iOS game has in-app purchase bulit in for buying consumerble products. If I migrate it across to Mac, then people will have ability to look inside my application folder and manipulate my data files. So any suggestion on preventing piracy? Anyone shares the same concern?